3.5-1095 |
11 years, 7 months ago |
buildfix for my last commit on Mac OSX |
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Windows x64
Windows x86
Mac OS X
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3.5-1094 |
11 years, 7 months ago |
Small Blending logic fix for opengl backend |
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Windows x64
Windows x86
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3.5-1093 |
11 years, 8 months ago |
Removed some redundant code introduced in the last commit. |
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Windows x64
Windows x86
Mac OS X
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3.5-1092 |
11 years, 8 months ago |
Rounded the loop addresses to the nearest 16bit value in the loop comparison. |
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Mac OS X
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3.5-1091 |
11 years, 8 months ago |
OGL: enable buffersubdata in detection |
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Windows x64
Windows x86
Mac OS X
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3.5-1090 |
11 years, 8 months ago |
Readded the tracking of the FIFO Writes. |
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Windows x64
Windows x86
Mac OS X
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3.5-1089 |
11 years, 8 months ago |
Fix a slight leak in LogManager. |
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Windows x64
Windows x86
Mac OS X
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3.5-1088 |
11 years, 8 months ago |
Fixed issue 6119. |
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Windows x64
Windows x86
Mac OS X
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3.5-1087 |
11 years, 8 months ago |
[DolphinWX] Remove a duplicate conditional in Frame.cpp |
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Windows x64
Windows x86
Mac OS X
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3.5-1086 |
11 years, 8 months ago |
Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. |
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Windows x64
Windows x86
Mac OS X
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3.5-1085 |
11 years, 8 months ago |
Array overrun fixed in VertexShaderCache for the DX11 plugin. |
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Windows x64
Windows x86
Mac OS X
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3.5-1084 |
11 years, 8 months ago |
Fixed DSPTool build. |
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Windows x64
Windows x86
Mac OS X
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3.5-1083 |
11 years, 8 months ago |
Windows build fix |
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Mac OS X
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3.5-1082 |
11 years, 8 months ago |
Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031. |
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Mac OS X
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3.5-1081 |
11 years, 8 months ago |
VideoSoftware: Improve fog range adjustment by using less magic and more comments. |
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Mac OS X
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3.5-1080 |
11 years, 8 months ago |
revert RasterFont for VideoSoftware |
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Mac OS X
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3.5-1079 |
11 years, 8 months ago |
ogl: fix virtual xfb |
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Mac OS X
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3.5-1078 |
11 years, 8 months ago |
Windows build fix from web interface... |
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Mac OS X
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3.5-1077 |
11 years, 8 months ago |
Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play. |
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Mac OS X
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3.5-1076 |
11 years, 8 months ago |
Merge branch 'Fast-EE' |
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Mac OS X
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